07 November 2010

Return of the Flux!

Once upon a time, there was the Bogon Flux. In a land inhabited by eerie creatures with one large eye on a mechanical stalk, rats, an enormous (and equally ratty) couch, and other oddities, it was a crazy, ramshackle steampunk build that grew from a smallish tower to a gigantic mishmash of rooms, tubes, outhouses and god knows what that you could wander through, soon getting entirely lost, and then tumbling out as it blew itself apart, sending pieces into the sky and onto the ground. And it was good. It was very good. And it went away.

Months and months passed. More than a year. Lovers of lunacy long lamented the loss.

Now, blotto Epsilon and Cutea Benelli, creators of Bogon Flux, have brought us the Petrovsky Flux, installed at the Spencer Art Museum sim. Its twisty branches sprout new parts of various sorts, as did the Bogon Flux, and also like its predecessor, eventually numerous parts fall off in a cascade of junk. You'll want something to protect your head, and the creators kindly provide one -- a "noggin protector" that you pick up from a sign at the landing point, complete with little propellerized sheep that fly around your head. The big sofa is back -- two of them in fact -- as are the eyeballs on stalks, now accompanied by eyeballs with wings. Pink armchairs are piled up and occasionally wander around; one or two provide rides of a sort. There are some TPs and other goodies.

All photos below are taken with the "Brighton" windlight settings recommended by Epsilon and Benelli. Click on the photos to see larger views.













I have to admit, I miss the creepier aspects of the Bogon Flux, especially the large number of eyeballs on stalks watching your every move, the rats, and the disturbing and undefinable creatures in the sea. And the Bogon Flux was designed so that people can wander around inside, which this build isn't (although you can get inside). On the other hand, it also isn't as lag-inducing as its predecessor (as an occasional scriptor, I'm fascinated by the technical aspects too). Anyhow, I'm happy to see the Petrovsky Flux, and already started dragging friends over to see it. It's that sort of build -- go share it with someone.

No comments:

Post a Comment