Showing posts with label Kolor Fall. Show all posts
Showing posts with label Kolor Fall. Show all posts

31 July 2011

Selavy Oh and Kolor Fall at Split Screen

Starting today (31 July) and continuing until the end of August, Split Screen is hosting Random Walk by Selavy Oh, and Inverted Paths by Kolor Fall (Patrick Faith).

In her blog, Selavy describes Random Walk as "a continuously changing algorithmic installation belonging to a series of permutative spatiotemporal works." It is constantly transforming: occasionally I've gone to look at though it had disappeared because it had moved rather high up, and other times one practically lands inside it. You can affect the evolution of the installation by flying through it. "Sitting" on one of the elements takes your camera around the build.

I should mention, it's best to see Selavy's piece using SL's own Viewer 2.7 (and above). V2.7 has a new feature for lighting and shadows that really brings out the color in Random Walk; Phoenix, Firestorm and other TVPs don't have it yet. (This is probably the only time I've ever recommended anything V2.) Unfortunately, the lighting and shadows feature also kills antialiasing, so be prepared for jagged edges.  The colors do show in the other viewers, just not as well. I recommend playing with different windlights and day settings. (Click photos to enlarge.)

Random Walk (dawn)

Random Walk (night, using Viewer 2.7)
Inverted Paths, Kolor told me in conversation, "is about space/time differentials and path theory." His recent work "uses one geometry for positive time ... flips that geometry for negative time ... and the 'movement/life' is the tension between paths [...] between the two space/time spaces." This work too continuously changes and interacts with the visitor's very presence. As you walk through it, paths form behind you. You can "sit" on one of the cubes rolling in the air, and as you dance, curling paths form beneath you. The construction also interacts with itself, as pyramids sometimes flip in relation to the paths. As Kolor's comments hint, mathematics underlie Inverted Paths  -- it's fun, but more than that too.

Inverted Paths (noon)

Inverted Paths (sunset)
In a striking case of artistic serendipity, there are several commonalities between Random Walk and Inverted Paths -- as should be obvious from their related titles. But that similarity arose through the artists' similar ideas, not through conversation (as best as I know): Kolor built most of his installation on his own sim, placed it at Split Screen just a few days before opening, and only gave me a title a couple days later, having no idea what Selavy called her work. More than that, as you can see from my quotations from each artist, both works have a mathematical basis focused on the space-time relationship.

The serendipity doesn't stop there: Miso's Time as a Helix of Semi-Precious Stones continues on display at the sky platform. Although focused on her experiences of time and space while on a meditative stroll rather than math, at play in her piece are similar issues of time, space, and the path one creates by following it.

Get to all three installations from the starting point here.

01 May 2010

Through the Virtual Looking Glass: Kolor Fall

Through the Virtual Looking Glass was a large exhibition during April that combined art in SL and RL.  I was already familiar with maybe a third of the artists involvevd, which I suppose is a sign of how little I've scratched the surface of SL -- it's a shock that I hadn't known about the Caerleon sims -- but then again, during the past year I had very limited time in SL.  Not all of the "new" artists sparked my interest, but a number of works were enchanting (the best word I think), and a few were truly impressive.  And as it happened, I also met a few of the artists.

One of them was Kolor Fall (Patrick Faith in RL).  Since his work was new to me, I decided to make my first blog post about him and his sim.  The sim, Kolor Studio, holds one of the most monumentally large builds I've encountered.  Certainly, innumerable builds have lots of "stuff" (buildings and whatnot), and there were plenty of things at a normal scale there, but when the planet Saturn looms above you, it's hard not to stand in awe.  More than that, above the ground level there are more several levels of builds, with different styles (parts are by other people) and no less enormousness.

Lowest level, with Saturn

Lowest level

Part of the second level (I'm standing almost at the top)





Part of the second level (I'm in the middle, standing on one of the dice): a quantum field, governed by randomness?

Part of the third level (I'm standing right in the middle)

The fourth level

The best SL artists make size not just imposing, not just grand, but magnificent, even sacred (a word that normally doesn't leap to my tongue, as I don't consider myself a spiritual person in the least).  Kolor's builds pull you aloft, like the great cathedrals of the Middle Ages.  The smooth, cool surfaces look alien, but the shapes have a biological, living feel that seems very much of this earth.  It's not a surprise that Glyph Graves's jellyfish float about at the lowest level.  The highest level is a grimy urban neighborhood of the sort one sees all over SL; set here, however, it becomes disorienting.  Artistically, does it belong with the rest?  Or does it belong because our homely world hides an astonishing universe below its surface?  I haven't decided.

While I was at the fourth level (it looked like there might be workspaces even higher) I noticed Kolor on radar.  He TP'd away almost immediately, but later, when I returned to ground level, I noticed him working nearby.  I'm generally cautious about approaching artists, mostly because I don't like to interrupt their concentration when they're at work (plus I've had a couple of dismaying encounters), but Kolor noticed me and said hello.

Our conversation soon turned to music, for it turned out that Kolor/Patrick is a fan of Dmitri Shostakovich (one of my own favorite composers, which is why I chose it for my SL last name).  Patrick in fact is a composer, he streams some of his work into the sim, and he sent me to download a couple of his MP3s.  I liked his music as much as his builds ... but then, I have a taste for the difficulties of much 20th and 21st century music.  His builds don't incorporate his music, because SL's server issues basically drive him nuts.

I should add that there is more to the Kolor Studio sim than the huge builds.  At ground level there are sculptures of various sorts, including some which you can "paint" by dragging your mouse across it (a nice bit of scripting there) and some free earrings for ye who would like.  There's also an underwater level, much of which is populated by Glyph Graves's work.  I'll talk about him in my next post.