It's official: the Linden Endowment for the Arts end is closing. The announcement reads, "Linden Endowment for the Arts in its current form comes to an end on August 31st and the remaining sims will be taken offline by Linden Labs on September 1st." What "in its current form" means is anyone's guess; probably nothing more than "Maybe we'll look at it again in 20 years, but don't hold us to that."
When LEA first opened I had strong reservations, as it seemed likely to undermine the independent curators like me. A whole sim for free -- what builder wouldn't jump at the chance? Not something I could offer. My worries seemed confirmed when someone slated for Split Screen pulled out at the last minute, taking a LEA sim instead and leaving me high and dry. But in the longer term the competition with LEA turned out to be less of an issue than I feared: the more serious problem appeared some years later, with the slow exit of the artists themselves. I closed Split Screen when it became clear that I was on the verge of repeatedly hosting the same half-dozen or so artists that fit my goals.
One major loss is the LEA Sandbox. Once in a while it hosted some amazing stuff. More importantly, with the closure of so many other sites for building and hosting large works, the future of SL art is probably limited to textures on a prim and occasionally smallish sculptures, plus a few stalwarts with their own sims, like Bryn Oh and Cica Ghost. Photos and the like are nice, but they don't explore one iota of SL's capabilities. And that's a great pity.
Showing posts with label Linden Endowment for the Arts (LEA). Show all posts
Showing posts with label Linden Endowment for the Arts (LEA). Show all posts
31 August 2019
25 July 2019
Thoughts for the People Hoping to Save LEA
To those hoping to rescue LEA:
As you may know, I was the curator of the Split Screen Installation Space (2010-2017), which hosted many of SL's best-known 3D artists and achieved a good reputation during its time. (Often the installations made the SL Destination Guide Editor's Picks, and I was asked to join the LEA Committee, twice I think.) So given my experience with the SL art scene, I thought I should share my own thoughts about whether LEA should be rescued and if so, how it might best serve the SL arts community.
The question needs to be put into some context. Nearly all the major installation spaces SL has ever had are gone or now only display old art, including (in no particular order) PiRats, New Caerleon, the New Media Consortium, IDIA Laboratories, the University of Western Australia, the University of Texas--San Antonio, Odyssey, Art Screamer, IBM's Exhibition Spaces, both the first and the second Nordan Art Galleries, MetaLES, Split Screen, and others. I think that at one point most of these spaces existed at the same time. So there has been a massive loss of opportunities to build large works.
And yet, LEA has had trouble getting quality applications. One reason is that many of the creators of large installations have left SL, or stayed but quit making art. Some people left because of the cost of land, and moved to places like Inworldz and the OpenSims. Others left or stopped for personal reasons. Most importantly, few new artists interested in large installations have taken their place.
These should be big red flags: the problems LEA has faced during the past few years go far beyond LEA, and concern what the SL arts community itself is doing, or rather, not doing. It's not doing large installations.
If the SL art scene has changed so radically, people should think long and hard about whether LEA has any way to serve it. To be honest, I have doubts.
Nevertheless, I can suggest two options. One is to have merely two or three sims (and the sandbox) to support the few artists doing the sort of work that needs that amount of space. If more artists start requesting it, LEA can always ask Linden Lab to add another sim or two.
The other option is to give LEA a specific mission -- in effect, serving a curatorial function. This would make some people mad and raise the usual hackles, but some people get mad no matter what, because they have nothing better to do. It's practically an SL custom. So despite complaints, having a more specific mission might be the right thing to do anyway.
In my view, the mission LEA might best pursue is to programmatically encourage artists to make the kind of work that can exist only in a virtual world, or in any case would be extremely hard to do in the material world. Zero two-dimensional, "texture on a prim" art. Zero re-creations of RL or could-be-RL locations. Challenge artists to exploit SL's many resources, even if they need to get someone to help them (or they could learn how to do it themselves). Think about it: why is Bryn On one of the few people nowadays playing with windlights, projections, physics, raycasting, etc? She wants to squeeze everything she can out of SL, and she gets help for the complex scripts she needs. And then there's anims, media, scripting as art, terraforming, animesh.... Yes, there are certainly some artists who have large visions even if what they do is completely possible in real life (Eliza Wierwight comes to mind), and that's fine, they should have that opportunity if they can make a convincing case. And there are certainly some people trying out features of SL, with or without large spaces. I don't mean to cast aspersions on everyone -- I can see things kicking around on the sandbox. But on the whole, SL art is in a rut. LEA might be able to do something about that. Though clearly with fewer sims -- no more than half, probably no more than a quarter, at least for now -- and slice them into parcels for a while.
If LEA adopts a specific mission (what I suggest or something else), it would be smart not to have any artists on the committee: draw from the curators and maybe a blogger or two. (Not me, I'm working on a major project in RL.) Using curators reduces or eliminates conflicts of interest (real or imagined) and creates more of a network into the SL arts community.
Everything else -- the duration of grants, etc -- is just deck chairs on the Titanic, if you ignore the root of the problem.
Oh, and for pete's sake, get a publicist! LEA's advertising has always been terrible!
Best of luck,
Dividni Shostakovich
PS: In case you don't know what I mean by "exploiting SL's resources," here are some videos that should give an idea of the things people have done, some of them even without high tech (though not all of them are large installations):
Bogon Flux by blotto Epsilon and Cutea Benelli: https://www.youtube.com/watch?v=tK8Aa-6loJU
Transition Zone by Oberon Onmura: https://vimeo.com/11780611
Forest of Water by Glyph Graves: https://www.youtube.com/watch?v=-5rkSbgKRtE
Bagging Area 51 by Maya Paris: https://www.youtube.com/watch?v=xj2uE7e29ws
Paranormal Frottage by Misprint Thursday: https://www.youtube.com/watch?v=68FxhfKa5P0
The Mask: a synchronicity by Pyewacket Kazyanenko, Jo Ellsmere, and Kai Steamer: https://www.youtube.com/watch?v=tz-yTln9BkY
(There are several works I hoped to include but I wasn't able to find a satisfactory video.)
As you may know, I was the curator of the Split Screen Installation Space (2010-2017), which hosted many of SL's best-known 3D artists and achieved a good reputation during its time. (Often the installations made the SL Destination Guide Editor's Picks, and I was asked to join the LEA Committee, twice I think.) So given my experience with the SL art scene, I thought I should share my own thoughts about whether LEA should be rescued and if so, how it might best serve the SL arts community.
The question needs to be put into some context. Nearly all the major installation spaces SL has ever had are gone or now only display old art, including (in no particular order) PiRats, New Caerleon, the New Media Consortium, IDIA Laboratories, the University of Western Australia, the University of Texas--San Antonio, Odyssey, Art Screamer, IBM's Exhibition Spaces, both the first and the second Nordan Art Galleries, MetaLES, Split Screen, and others. I think that at one point most of these spaces existed at the same time. So there has been a massive loss of opportunities to build large works.
And yet, LEA has had trouble getting quality applications. One reason is that many of the creators of large installations have left SL, or stayed but quit making art. Some people left because of the cost of land, and moved to places like Inworldz and the OpenSims. Others left or stopped for personal reasons. Most importantly, few new artists interested in large installations have taken their place.
These should be big red flags: the problems LEA has faced during the past few years go far beyond LEA, and concern what the SL arts community itself is doing, or rather, not doing. It's not doing large installations.
If the SL art scene has changed so radically, people should think long and hard about whether LEA has any way to serve it. To be honest, I have doubts.
Nevertheless, I can suggest two options. One is to have merely two or three sims (and the sandbox) to support the few artists doing the sort of work that needs that amount of space. If more artists start requesting it, LEA can always ask Linden Lab to add another sim or two.
The other option is to give LEA a specific mission -- in effect, serving a curatorial function. This would make some people mad and raise the usual hackles, but some people get mad no matter what, because they have nothing better to do. It's practically an SL custom. So despite complaints, having a more specific mission might be the right thing to do anyway.
In my view, the mission LEA might best pursue is to programmatically encourage artists to make the kind of work that can exist only in a virtual world, or in any case would be extremely hard to do in the material world. Zero two-dimensional, "texture on a prim" art. Zero re-creations of RL or could-be-RL locations. Challenge artists to exploit SL's many resources, even if they need to get someone to help them (or they could learn how to do it themselves). Think about it: why is Bryn On one of the few people nowadays playing with windlights, projections, physics, raycasting, etc? She wants to squeeze everything she can out of SL, and she gets help for the complex scripts she needs. And then there's anims, media, scripting as art, terraforming, animesh.... Yes, there are certainly some artists who have large visions even if what they do is completely possible in real life (Eliza Wierwight comes to mind), and that's fine, they should have that opportunity if they can make a convincing case. And there are certainly some people trying out features of SL, with or without large spaces. I don't mean to cast aspersions on everyone -- I can see things kicking around on the sandbox. But on the whole, SL art is in a rut. LEA might be able to do something about that. Though clearly with fewer sims -- no more than half, probably no more than a quarter, at least for now -- and slice them into parcels for a while.
If LEA adopts a specific mission (what I suggest or something else), it would be smart not to have any artists on the committee: draw from the curators and maybe a blogger or two. (Not me, I'm working on a major project in RL.) Using curators reduces or eliminates conflicts of interest (real or imagined) and creates more of a network into the SL arts community.
Everything else -- the duration of grants, etc -- is just deck chairs on the Titanic, if you ignore the root of the problem.
Oh, and for pete's sake, get a publicist! LEA's advertising has always been terrible!
Best of luck,
Dividni Shostakovich
PS: In case you don't know what I mean by "exploiting SL's resources," here are some videos that should give an idea of the things people have done, some of them even without high tech (though not all of them are large installations):
Bogon Flux by blotto Epsilon and Cutea Benelli: https://www.youtube.com/watch?v=tK8Aa-6loJU
Transition Zone by Oberon Onmura: https://vimeo.com/11780611
Forest of Water by Glyph Graves: https://www.youtube.com/watch?v=-5rkSbgKRtE
Bagging Area 51 by Maya Paris: https://www.youtube.com/watch?v=xj2uE7e29ws
Paranormal Frottage by Misprint Thursday: https://www.youtube.com/watch?v=68FxhfKa5P0
The Mask: a synchronicity by Pyewacket Kazyanenko, Jo Ellsmere, and Kai Steamer: https://www.youtube.com/watch?v=tz-yTln9BkY
(There are several works I hoped to include but I wasn't able to find a satisfactory video.)
20 June 2017
Split Screen receives a LEA Artist in Residence grant
I'm pleased to announce that I will receive a Linden Endowment for the Arts "Artist in Residence" grant (official announcement here). The grant provides a full sim for six months, which I will use as a home for Split Screen. (I explain the loss of Split Screen's original home here.) The grant begins in July, and hopefully the first two installations will open a month or so later.
In the meantime, Giovanna Cerise's Flash back / flash forward -- a Second Life Destination Guide Editor's Pick -- can still be visited here through the end of July.
I'd like to thank the LEA committee for enabling Split Screen to continue.
In the meantime, Giovanna Cerise's Flash back / flash forward -- a Second Life Destination Guide Editor's Pick -- can still be visited here through the end of July.
I'd like to thank the LEA committee for enabling Split Screen to continue.
18 April 2014
The Russian Avant Garde at LEA8
I'll confess from the start: I'm completely prejudiced about the Russian avant-garde art of the early 20th century. Absolutely no neutrality at all. I love it -- pretty much all of it. Russian art during roughly 1910-1930 was immensely fertile. Most of the avant-garde artists were Constructivist or Futurist, but unlike the Italian Futurists, they were to a greater or lesser degree left wing, and they had a clear streak of whimsy and satire. Many created work for the stage. Before the Stalinists ended the movement, they created some of the boldest work of the era.
So when I learned that there's a tribute to it at the LEA8 sim, I dashed right over. And promptly turned into a gibbering jelly of joy.
The tribute is actually part of a huge exhibition in London created by Peter Greenaway and Saskia Boddeke (Rose). The official website is here, and there's an article from the BBC News about it here. The exhibition at LEA8 is necessarily relatively tiny, but nonetheless some of the best (and most fun) works of the period are reproduced, or in the case of two-dimensional drawings, rendered into 3D. They include:
One of the most impressive pieces is an original dance work by Jo Ellsmere, performed by five bots who sometimes merge. Their costumes are based on designs by one of the Russian avant-garde artists, though I couldn't recall who.
Much of the space in which the exhibition is being held was created by Bryn Oh (who also made the Tatlin Tower reconstruction), for the most part in a style similar to Constructivism. She also has some her signature elements around, such as the rotating antennas. Look closely at her stack of shopping carts.
The full list of artists involved is:
I do have one complaint: there doesn't seem to be a notecard with information about the whole exhibit. Notecards with bios of the individual artists, yes; an exhibit card, no. I visited three times, but never found or received one.
When I visited this exhibition before, I didn't know that it wasn't quite ready for the public. Now, at each installation there's a large number, which you can click to receive a notecard identifying the works. (The notecard describes all the pieces, so it's the same at each number.)
Showing at LEA8, I don't know for how long. (Earth to LEA Committee: for pete's sake, get information out!)
So when I learned that there's a tribute to it at the LEA8 sim, I dashed right over. And promptly turned into a gibbering jelly of joy.
The tribute is actually part of a huge exhibition in London created by Peter Greenaway and Saskia Boddeke (Rose). The official website is here, and there's an article from the BBC News about it here. The exhibition at LEA8 is necessarily relatively tiny, but nonetheless some of the best (and most fun) works of the period are reproduced, or in the case of two-dimensional drawings, rendered into 3D. They include:
- Vladimir Tatlin's Tower, a tribute to the Third International
- Black Square by Kazimir Malevich
- Liubov Popova's stage construction for Vsevolod Meyerhold's production of The Magnanimous Cuckold, by Fernand Crommelynck (this is a personal favorite, being a work for theater)
- Avatars (free!) based on drawings by El Lissitzky
![]() |
| Popova's set for The Magnanimous Cuckold, re-created by nessuno Myoo |
![]() |
| El Lissitzky's "Old Man," re-created by Alpha Auer |
One of the most impressive pieces is an original dance work by Jo Ellsmere, performed by five bots who sometimes merge. Their costumes are based on designs by one of the Russian avant-garde artists, though I couldn't recall who.
![]() |
| A moment from the bot dance choreographed by Jo Ellsmere |
Much of the space in which the exhibition is being held was created by Bryn Oh (who also made the Tatlin Tower reconstruction), for the most part in a style similar to Constructivism. She also has some her signature elements around, such as the rotating antennas. Look closely at her stack of shopping carts.
The full list of artists involved is:
- Alpha Auer
- Bryn Oh
- Caer Balogh
- Eupalinos Ugajin
- Jo Ellsmere
- nessuno Myoo
- Rose Borchovski
- Soror Nishi
When I visited this exhibition before, I didn't know that it wasn't quite ready for the public. Now, at each installation there's a large number, which you can click to receive a notecard identifying the works. (The notecard describes all the pieces, so it's the same at each number.)
![]() |
| Part of an installation by Alpha Auer |
20 December 2013
Elephants Heard
Eliza Wierwight, I noted recently, is using her artistic skills to help rescue and heal Asian elephants that are being appallingly mistreated. She created holiday elephant topiaries that she's selling at her store Patron, with all proceeds going to the Save Elephant Foundation in Thailand. So far she's raised enough money to sponsor 12 elephants, about a third of her goal of 35 elephants. As I wrote then, connecting art to a socio-political cause is a remarkable step for any artist, and it's impressive how far she's already succeeded in her goal -- in more ways than one.
Now her project is taking much larger form. The Linden Endowment for the Arts (LEA) has granted Eliza a sim for a short time (how long isn't clear), where she's built an entire installation called 35 Elephants. The sim opens on the 21st. She invited me to preview it, and since it was a preview, a few things may change by the time the sim opens, but these photos will be close. (All captions are my interpretation -- Eliza may want to correct me. Click the photos to enlarge.)
What most markedly distinguishes this installation from the usual efforts at political art is that Eliza has approached it as art, not simply as publicity for a cause. If you entered the installation without knowing who the artist is, you might quickly guess that it's Eliza's. Her hand is visible everywhere -- in the skill and style of the texturing, and especially in the imagery itself. There are two motifs: the huge glowing chains that line the entrance hall and reappear elsewhere; and the sharp needles that you can see surrounding the "circus" like the bars of a cage but also like spears (these too appear elsewhere). And defying the obvious, the chains never hold down the elephants themselves, nor do the spears ever pierce or directly threaten them. Like the bloodied lake, it is enough that we see them and understand their meaning. Eliza understands the power of allusion (to be technical, metonymy). And the strange "circus" (or whatever one might call it), with its distorted checkerboard floor, has elements that say "Eliza" particularly clearly: the spinning clocks, the huge chain dangling from nowhere, the elephants standing on floating platforms, the black elephant with a red blanket on its back, the cage bars/spears. Eliza's best work always has an enigmatic quality, and we see some of it here, as well as in the allusive character of the chains and spears. Admittedly, in my view the "circus" section doesn't hold together as a whole -- which is so un-Eliza that I wonder if it's intentional. (Maybe the mishmash is a visual pun: "Jumble the Elephant"?) In any case, considered in its entirety, 35 Elephants easily strides into the narrow circle of works in Second Life that succeed both artistically and politically.
I want to add a note about LEA's role. One of its guidelines is that people can't sell things on its sims -- it's not meant to support commercial ventures. LEA somewhat pushed the limits of its non-commercialism when it provided a sim to the Portuguese Tourist Board (or something of that ilk), which installed what many of us felt was a pretty dreadful advertisement. In the case of 35 Elephants, LEA has pushed its limits in another direction, by allowing a sim to be devoted to a non-profit project encouraging donations to a cause (I believe one still has to go to Patron to purchase the topiary elephant). I haven't always agreed with LEA's decisions (of course for that matter, neither have all of its members), but in this case I think the LEA committee deserves credit, applause, and thanks.
The opening will be Saturday, 21 Dec, 11:30 AM (SLT), with a benefit by Joaquin Gustav. And donate whatever you can, whether you buy a topiary or simply give money. I think you'll agree that the elephants need you more than you need new shoes.
Now her project is taking much larger form. The Linden Endowment for the Arts (LEA) has granted Eliza a sim for a short time (how long isn't clear), where she's built an entire installation called 35 Elephants. The sim opens on the 21st. She invited me to preview it, and since it was a preview, a few things may change by the time the sim opens, but these photos will be close. (All captions are my interpretation -- Eliza may want to correct me. Click the photos to enlarge.)
What most markedly distinguishes this installation from the usual efforts at political art is that Eliza has approached it as art, not simply as publicity for a cause. If you entered the installation without knowing who the artist is, you might quickly guess that it's Eliza's. Her hand is visible everywhere -- in the skill and style of the texturing, and especially in the imagery itself. There are two motifs: the huge glowing chains that line the entrance hall and reappear elsewhere; and the sharp needles that you can see surrounding the "circus" like the bars of a cage but also like spears (these too appear elsewhere). And defying the obvious, the chains never hold down the elephants themselves, nor do the spears ever pierce or directly threaten them. Like the bloodied lake, it is enough that we see them and understand their meaning. Eliza understands the power of allusion (to be technical, metonymy). And the strange "circus" (or whatever one might call it), with its distorted checkerboard floor, has elements that say "Eliza" particularly clearly: the spinning clocks, the huge chain dangling from nowhere, the elephants standing on floating platforms, the black elephant with a red blanket on its back, the cage bars/spears. Eliza's best work always has an enigmatic quality, and we see some of it here, as well as in the allusive character of the chains and spears. Admittedly, in my view the "circus" section doesn't hold together as a whole -- which is so un-Eliza that I wonder if it's intentional. (Maybe the mishmash is a visual pun: "Jumble the Elephant"?) In any case, considered in its entirety, 35 Elephants easily strides into the narrow circle of works in Second Life that succeed both artistically and politically.
I want to add a note about LEA's role. One of its guidelines is that people can't sell things on its sims -- it's not meant to support commercial ventures. LEA somewhat pushed the limits of its non-commercialism when it provided a sim to the Portuguese Tourist Board (or something of that ilk), which installed what many of us felt was a pretty dreadful advertisement. In the case of 35 Elephants, LEA has pushed its limits in another direction, by allowing a sim to be devoted to a non-profit project encouraging donations to a cause (I believe one still has to go to Patron to purchase the topiary elephant). I haven't always agreed with LEA's decisions (of course for that matter, neither have all of its members), but in this case I think the LEA committee deserves credit, applause, and thanks.
The opening will be Saturday, 21 Dec, 11:30 AM (SLT), with a benefit by Joaquin Gustav. And donate whatever you can, whether you buy a topiary or simply give money. I think you'll agree that the elephants need you more than you need new shoes.
24 August 2013
Steampunk dada: The Bogon Flux is back!
The Bogon Flux is one of the great classic "Impossible in Real Life" builds, created by Blotto Epsilon and Cutea Benelli. Alas, it vanished from the grid two or three years ago. It was eventually succeeded by the Petrovsky Flux, which is at the Spencer Art Museum. If you haven't been there, well, go!
But first, thanks to Eupalinos Ugajin, the Bogon Flux is back, hosted on a LEA sim until the end of September. To be honest, I like it more than the Petrovsky Flux, possibly because by the time the Petrovsky Flux was installed I was more accustomed to some of the wild things artists can create, but more likely because the Bogon Flux is a lot sillier. Most art (virtual or material) is serious, so sophisticated goofiness is much to be treasured. The only other sophisticatedly goofy artists I can think of are Maya Paris, who has a strong satirical streak, and of course Eupalinos, whose style (especially lately) tends toward surrealism. Artistically, I'd call the Bogon Flux "steampunk dada," or perhaps "dada steampunk," take your pick.
You can't merely drop in on the Bogon Flux, look around, and leave. You must spend time with it, or you'll miss everything. There is much to see and much to explore, and what you'll see and explore changes. Specifically, the installation slowly grows. And grows. And grows. And then flies apart, until there's nothing left but the small shed at the base, and the whole cycle starts again. It's important to cam out now and then to watch what it does. If you happen to be inside one of the pieces when it blows apart, off you'll go. There are also strange creatures around, including watchful eyes, rats, and what might be described as a hairy turd (although it's the wrong color). There's also a giant couch and a few other things on the periphery.
The creators give instructions on how to explore the build, or at least how to go up, through internal teleports. Sometimes the teleports lead to a dead end, so you may have to find some way out. But going back down the build in any sensible manner is a lost cause. Either fly out from one of the rare openings or wait to be blown up.
The Bogon Flux and its surroundings are a little different from its previous incarnation. Perhaps it's my imagination, but I think it grows more slowly than before. Also I miss the rat barbecue. Still, years later there's still nothing like it on the grid except the Petrovsky Flux, so see it while you can.
But first, thanks to Eupalinos Ugajin, the Bogon Flux is back, hosted on a LEA sim until the end of September. To be honest, I like it more than the Petrovsky Flux, possibly because by the time the Petrovsky Flux was installed I was more accustomed to some of the wild things artists can create, but more likely because the Bogon Flux is a lot sillier. Most art (virtual or material) is serious, so sophisticated goofiness is much to be treasured. The only other sophisticatedly goofy artists I can think of are Maya Paris, who has a strong satirical streak, and of course Eupalinos, whose style (especially lately) tends toward surrealism. Artistically, I'd call the Bogon Flux "steampunk dada," or perhaps "dada steampunk," take your pick.
You can't merely drop in on the Bogon Flux, look around, and leave. You must spend time with it, or you'll miss everything. There is much to see and much to explore, and what you'll see and explore changes. Specifically, the installation slowly grows. And grows. And grows. And then flies apart, until there's nothing left but the small shed at the base, and the whole cycle starts again. It's important to cam out now and then to watch what it does. If you happen to be inside one of the pieces when it blows apart, off you'll go. There are also strange creatures around, including watchful eyes, rats, and what might be described as a hairy turd (although it's the wrong color). There's also a giant couch and a few other things on the periphery.
The houses on fire are the least of the dangers. And there are certainly pleasures, such as hanging out on the patio.
Your starting point.
"I always feel like somebody's watching me..."
Boom
The creators give instructions on how to explore the build, or at least how to go up, through internal teleports. Sometimes the teleports lead to a dead end, so you may have to find some way out. But going back down the build in any sensible manner is a lost cause. Either fly out from one of the rare openings or wait to be blown up.
The Bogon Flux and its surroundings are a little different from its previous incarnation. Perhaps it's my imagination, but I think it grows more slowly than before. Also I miss the rat barbecue. Still, years later there's still nothing like it on the grid except the Petrovsky Flux, so see it while you can.
13 May 2012
To LEA or Not to LEA
This post is a belated response to Quan Lavendar's discussion of some controversies regarding the LEA sims. At the time I was too busy to comment, but after Quan and I discussed some of the issues during the opening reception for A Rusted Development at LEA1 (a great installation, by the way, albeit a bit disjointed), I decided to write this post, expanding on some of my original thoughts. And from the start, I'll state that a number of my comments are based on ignorance ... which will be part of my point.
Many people have strong feelings about the LEA sims, sometimes accusing the committee's members of bias or favoritism or corruption or cliquishness. I'd like to pose a contrast that raises some questions. How do the independent curators compare? I don't know how the people who run (for example) Art Screamer, MetaLES, Originalia, and NMC select artists, but at Split Screen only one person has any say: me. I invite whoever I want to invite. Once in a while someone asks to build there; sometimes I say no, and sometimes (actually more often) I say yes. In theory, people could easily charge me with favoritism or whatever else, yet I've never heard that complaint raised against me or any of the other independent curators (not yet, anyway ... I've probably just invited it). So one has to ask, what's the difference between the necessary selectivity exercised by independent curators, and the necessary selectivity exercised by the LEA committee? Imagine the LEA committee didn't manage the sims on behalf of Linden Labs, but instead paid for the sims themselves. Would people's attitudes be different? I suspect they would.
Most likely, the LEA sims raise so much debate because of their "official" character. I know artists who won't even apply for a LEA sim because of their "official" status or their feelings about the LEA committee. Conversely, I'm told that one or two LEA members have been unwelcoming toward some artists, even accusing a few of "hating SL." The situation is a pity, because I bet those artists could do amazing things with a full sim. However, their refusal to apply helps make the point: the sims' "official" character raises hackles. If I'm right about that, then one of the questions artists need to ask themselves is why they have such strong feelings about the LEA sims. Does the intensity derive from the desirability of a full sim? Does "official sponsorship" offer higher status, cachet or clout? Is there a sense of entitlement or a right to LEA land? Will a LEA sim -- and only a LEA sim -- enable you to create better art? What's the difference between a LEA sim and an independent sim?
I don't envy the members of LEA; they have a tough job. That doesn't mean I agree with everything LEA has done. In fact I don't even understand some of their decisions (why 5 months, rather than 3, 4, or 6?). They do a crappy job publicizing work (like most artists). They need to be cautious about what they say to whom, and they sometimes fail. And they face the problem that confronts every sponsor of a new work: you make a bet, and there's a chance you bet wrong. Most of the work LEA has sponsored has been good, some has been amazing, but there have been some duds too. The possibility of disappointment is simply part of commissioning new work.
It is true that Linden Labs benefits from LEA's work -- the company didn't provide the sims (tenuous as they are) out of pure generosity. So? If LEA's work simultaneously helps artists and helps Second Life survive, I don't see the point of faulting them for it. (Some of LL's calls for promotional work are more exploitative.)
However, LEA suffers from a lack of transparency, starting with the committee's composition. I for one have no clue how its members were selected. A couple of them I've never even heard of, let alone observed their interest in SL art. (For what it's worth, none of the members are on my Friends list -- not even Bryn, who had an installation at Split Screen.) The grapevine says that there are major conflicts among personalities and/or priorities, which makes me wonder if the committee's membership needs to be reconsidered. It also suggests that the committee doesn't have a coherent set of goals for the sims. Do they feel it's important to include artists who haven't built on a full sim before? Do they strive to have a mix of (say) highly scripted and unscripted work? Do they place a priority on work with a narrative element? I have no idea -- but if they do have an articulate set of goals for the sims, it would help to set them out publicly. If they don't have clear aims, then the committee really isn't a committee: it's a squabbling reality TV show, and from the outside its decisions can easily look arbitrary or political -- even if they're nothing of the sort.
Which brings me to my major concerns about LEA: whatever the committee thinks or intends, from what I've observed it has given itself the appearance (and maybe reality) of operating in a top-down manner, and fostered competitiveness and jealousy among artists. Competitiveness and jealousy in turn are likely to make the sims more trouble than they're worth to Linden Labs. LEA needs to work toward generating a sense of community. But artists must bear some responsibility for achieving that too -- LEA can't do it alone. (I have other concerns, but these are at the top.)
The heart of community is transparency. I propose a set of forums, in which the LEA committee members explain what they do, hear and respond to concerns (maybe only to issues submitted in writing, in order to avoid heckling and recriminations), and seek ways to resolve shortcomings. I would also like artists to discuss why they respond to LEA the way they do (honesty would be nice, though I'm not sanguine about that). It might be best if LEA didn't directly sponsor the forums: instead, FreeWee Ling's ArtGyro group might provide more neutral auspices, although the forums might be held on a LEA sim (e.g., the theater space). (I haven't talked with Free about this; she's a smart woman, so she'll probably run like hell.)
I'd also encourage LEA to use its blog to explain as much as they can about themselves, their aims, their hurdles, and especially their relationship with Linden Labs ... or from what I hear, lack of relationship, and being upfront about their problems getting responses from LL might nip a lot of problems in the bud.
Meanwhile, to any artist angry about not getting a LEA sim: that's life. LEA is not all there is to SL art, and getting a LEA sim isn't the only chance -- or necessarily the best chance -- to do great work. There are other sims in the virtual sea. So I might not feel sorry for you. I might be celebrating, because now I have a shot at getting you. Maybe you should be looking for people like me. In fact maybe you should flip your perspective -- independent curators have to be far more selective than LEA because we have less land to offer, so maybe we're the plum gigs. Support your local independent curators.
Subscribe to:
Posts (Atom)













