04 March 2017

Haveit Neox: "Bleeding Books" at Split Screen

Haveit Neox creates some of the most recognizable art in Second Life, partly because of his style, and partly because of certain recurring motifs (such as centaurs). In Bleeding Books, now open at Split Screen through 30 April, the main returning motifs are ships, architecture, and -- most prominently in this installation -- writing. Books hang in the sky, and from some of them a torrent of letters pours out, raining on the people below. Letters also form twisting bands hanging down into the space. At ground level there is a large building where, among other things, letters can be found imprisoned. Haveit writes:
Bleeding Books begins in the sky, and drops to the large fortress at ground level. It is a story in my ongoing series on abuse as seen through the lens of language. What happens when knowledge is so disrespected that it is freely contaminated with doses of falsehood? There are avenues to properly sort facts in this information age, yet we easily turn a blind eye to certain evidence if it goes counter to our beliefs – even when our choices may cause immeasurable harm. In the exhibit, the texts of books bleed falling letters of the alphabet, for they can no longer contain any structure of value.



Bleeding Books by Haveit Neox

As Haveit's note suggests, there is often a political edge to his work. He is, in my view, one of the few artists in SL who manages to integrate political thought into his work in a highly effective manner.

The installation uses a windlight: "Phototools- Got It Light." If you're using Firestorm it should apply automatically; otherwise, select it within your viewer for the intended effect.

Bleeding Books is at Split Screen (http://maps.secondlife.com/secondlife/Amra/52/128/130) for the next two months. Visitors interested in Haveit's work should also see his installation, The Haul, now on view at MetaLES.

20 December 2016

Machinima of Alpha Auer's "from here on there be dragons"

There is a machinima of Alpha Auer's from here on there be dragons by Veyot. The dancers use the avatars that Alpha provides at the installation's landing points. I enjoyed watching the video quite a bit!




Many thanks, Veyot!

07 December 2016

StormEye Reigns Again

Recently Lemonodo Oh invited Douglas Story and Desdemona Enfield to use part of his LEA sim to install one of their works. They chose StormEye, which they first presented in February 2009. In Second Life time that seems like ages ago -- in fact it was somewhat over two years before mesh was introduced. It was a time when artists and "creative types" explored the magic they could perform with prims, scripts, and maybe an animation or two. It was perhaps the pinnacle of the period when people discussed the creation of art that is impossible in real life.

In StormEye, the visitor walks through a slightly undulating corridor as the weather passes from clear and sunny to a thunderstorm and then clear again. The corridor is composed of around an thousand curved surfaces, giving a scalloped effect. On them, video of the storm sequence plays, occasionally there's a burst of lightening, and one can hear rain and thunder. It's a highly immersive experience. If you like, there are pillows here and there, so you can sit and read while the storm rumbles around you. And although you won't actually get wet, near the entrance there are umbrellas available (made by Bryn Oh) to add that final touch to the downpour. (Look inside the umbrella for a couple of Bryn touches.)






StormEye by Douglas Story and Desdemona Enfield (click to enlarge)

The StormEye construction floats above a red sculpty landscape that Desdemona designed with mathematical data. The color derives from a flower photo taken by Doug's typist Dennis Schaefer. For more information, see the website for the original installation at http://slstormeye.blogspot.com.

To experience StormEye, you need to play media (use the camera icon). Originally media in SL required installing Apple's Quicktime player, but supposedly it's no longer necessary. Also, Apple no longer supports Quicktime. However, I had a problem getting the video to play so I had to install Quicktime anyway (from here). If you turn on media and the build just turns white, install Quicktime. Note, Quicktime for Windows has security holes, so if you need to install it on a Windows computer, Apple recommends that you remove it again as soon as possible.

Also, be patient! The entire sequence from clear skies to storm to clear again takes about five minutes. If it isn't raining inside (yes, Doug and Desdemona intended that joke), then take a seat and wait.

If I sounded a bit nostalgic in the first paragraph, I am. Along with the departure of many artists from that period, I think the sense of exploration and the impulse to discover the possibilities and limits of art in virtual worlds have faded somewhat. I'm not sure if that simply means we've more or less found those limits, or that emphasis has shifted to other things (skill with mesh maybe?). The question "What crazy thing can I do here?" is a good one for making art in Second Life.

StormEye will only be open until the end of this month, so don't delay: http://maps.secondlife.com/secondlife/LEA24/120/115/25

22 November 2016

News about Alpha Auer's "from here on there be dragons"

I'm happy to say, Alpha Auer's from here on there be dragons has been selected as and Editor's Pick for the SL Destination Guide.

It has also received a very insightful reviews by Inara Pey and Ziki Questi.

Many thanks!

Alpha's from here on there be dragons will be at Split Screen until 31 January.

20 November 2016

Alpha Auer's "from here on there be dragons" at Split Screen

Alpha Auer's large installations often introduce drawings from the past, mythological elements (sometimes creating her own mythology), and science fiction imagery. Her installations may integrate one, two, or all three of these types of images. Her newest work, from here on there be dragons at Split Screen, is no exception.

The minimalist structure suggests a futuristic building built with basic geometrical forms, with numerous pyramids and a checkerboard floor whose black squares draw from the past by displaying negative images from a 16th century atlas by Abraham Ortelius. The building has two levels which mirror each other.

Throughout this building one finds various dragons and a few fish--the sorts of creatures that lurk in our cultural mythologies, living in a universe beyond our knowledge. Some, in the European style, are winged and reptilian beasts (sometimes associated with Satan). Most however are Chinese, which are more serpentine and (as typically portrayed) hold in their claws a pearl; they are often associated with wisdom and authority. In an unusual twist, the beings are all golden. Their reflections shimmer beneath them.

As Alpha writes of the dragons, "These dangerous wonders reside within our inner selves as much as they reside in external circumstances. Of these it is the inner territory that interests me more - hence the abstraction of the architecture that my, seemingly real, dragons guard. Because what is unknown in the inner self is abstract, but our fear of it is very concrete."








from here on there be dragons (Click to enlarge)

At the landing point, Alpha offers a free avatar, which you can wear as you visit the installation. She is in fact known for her fantastical avatars (see her alpha.tribe shop in-world and in the SL marketplace).

The installation uses a special windlight, which should activate automatically if you use Firestorm. If not, select "[TOR] BIG SUN - Variationz."

Alpha Auer's from here on there be dragons will be showing at Split Screen until 31 January 2017.

17 November 2016

Split Screen included in Kate Bergdorf's "Top SL Galleries" list

I'm very pleased that Kate Bergdorf included the Split Screen Installation Space in her personal list of 2016's top 15 galleries in Second Life. Her list, she writes, is based on her judgment of "the quality of the art shown in the gallery, the curator investment and dedication to the gallery itself and, finally, the uniqueness of the gallery build or space ... [among] galleries that exhibit artists on a rotating basis." Thanks, Kate!

29 October 2016

"Monochrome" by Giovanna Cerise

Giovanna Cerise describes Monochrome, her new installation at LEA, as part of an "exploration of color in all its components and inferences." But it is not abstract art in the manner of, say, Frank Stella -- it is more representational and metaphoric, and even has a suggestion of narrative.

The installation consists of three levels, each devoted to one of three colors: black, white, and red. These are what I call the "dramatic primary colors," well-recognized for their impact and contrast. In addition, the installation principally draws on one of the most basic shapes, the cube -- Second Life's default primitive (what we all call "prims"). Strictly speaking, the forms are often rectilinear rather than strictly cubical, and there also other shapes, but cubes are the dominant visual element.  In sum, Giovanna has pared both her color palette and her structural elements almost to the minimum.

The first level is for Black. For practical reasons the colors are in fact mostly shades of gray, accented by the use of shine. Thin threads wind through the space, occasionally piercing cubes that seem to mark some type of location or distance. Toward the back of this level we find sculptures of three women, whose heads are cubes. One of them holds a cube from which the thread begins. The strand continues to the second woman, who holds it up until it reaches the third woman, whose scissors is ready to snip it short. These figures are versions of the Greek mythological beings called the Fates: Clotho, who spins the thread of life; Lachesis, who determines how long a portion each of us receives; and Atropos, who cuts it off. The eventuality of death may be associated with black, the color-theme of this level.



Black level, in Giovanna Cerise's Monochrome. (Click photos to enlarge.)

A teleport doorway at the landing point sends you to the next level, White. The entire level glows intensely. Off in the expanse is what looks like a city of translucent cubes. It is so large and so undifferentiated, one easily gets lost. In roughly every other cube hangs a large magnifying glass. Viewed from above, there seem to be some images on the surface; I couldn't make out exactly what they are, however. There is also something hanging in the air, glowing so strongly that you can't discern what it is -- but if you lower your draw distance to about 50m, you discover a flow of light. In it, two magnifying glasses intersect, and on the horizontal one you see a turning figure, perhaps dancing. Do the magnifying glasses represent the idea of examining one's life? I'm not sure.







White level, in Giovanna Cerise's Monochrome. (Click photos to enlarge.)

Through another teleport doorway one reaches the final level, Red. Here the structures of the two previous levels collide. The array of cubes from the White level have become dark red and are flying apart; wisps of the Black level's threads scatter about. Underneath them is a soft, rippling, but almost gooey surface. However, this is not altogether a scene of disaster. Out of the flying boxes, something is rising, leading to a new strand ascending to the sky. At its pinnacle there is a book -- like a wirebound notebook held together by the red thread. The rising cubes are a bit lumpy in spots, as if gathering to form shapes; a closer look reveals that they are coalescing into four human figures. Their arms are raised and flung backwards, as though some force is shooting the four figures upwards. Perhaps the book at the top of Monochrome, despite its prosaic form as a notebook, is the Book of Life. There does seem to be a thread (sic) connecting the Fates to the ideas of the examined life and the book of Life.







Red level, in Giovanna Cerise's Monochrome. (Click photos to enlarge.)

Giovanna's Monochrome rewards exploration and associations ("inferences," as Giovanna writes). It will be open until the end of December.