25 July 2019

Thoughts for the People Hoping to Save LEA

To those hoping to rescue LEA:

As you may know, I was the curator of the Split Screen Installation Space (2010-2017), which hosted many of SL's best-known 3D artists and achieved a good reputation during its time. (Often the installations made the SL Destination Guide Editor's Picks, and I was asked to join the LEA Committee, twice I think.) So given my experience with the SL art scene, I thought I should share my own thoughts about whether LEA should be rescued and if so, how it might best serve the SL arts community.

The question needs to be put into some context. Nearly all the major installation spaces SL has ever had are gone or now only display old art, including (in no particular order) PiRats, New Caerleon, the New Media Consortium, IDIA Laboratories, the University of Western Australia, the University of Texas--San Antonio, Odyssey, Art Screamer, IBM's Exhibition Spaces, both the first and the second Nordan Art Galleries, MetaLES, Split Screen, and others. I think that at one point most of these spaces existed at the same time. So there has been a massive loss of opportunities to build large works.

And yet, LEA has had trouble getting quality applications. One reason is that many of the creators of large installations have left SL, or stayed but quit making art. Some people left because of the cost of land, and moved to places like Inworldz and the OpenSims. Others left or stopped for personal reasons. Most importantly, few new artists interested in large installations have taken their place.

These should be big red flags: the problems LEA has faced during the past few years go far beyond LEA, and concern what the SL arts community itself is doing, or rather, not doing. It's not doing large installations.

If the SL art scene has changed so radically, people should think long and hard about whether LEA has any way to serve it. To be honest, I have doubts.

Nevertheless, I can suggest two options. One is to have merely two or three sims (and the sandbox) to support the few artists doing the sort of work that needs that amount of space. If more artists start requesting it, LEA can always ask Linden Lab to add another sim or two.

The other option is to give LEA a specific mission -- in effect, serving a curatorial function. This would make some people mad and raise the usual hackles, but some people get mad no matter what, because they have nothing better to do. It's practically an SL custom. So despite complaints, having a more specific mission might be the right thing to do anyway.

In my view, the mission LEA might best pursue is to programmatically encourage artists to make the kind of work that can exist only in a virtual world, or in any case would be extremely hard to do in the material world. Zero two-dimensional, "texture on a prim" art. Zero re-creations of RL or could-be-RL locations. Challenge artists to exploit SL's many resources, even if they need to get someone to help them (or they could learn how to do it themselves). Think about it: why is Bryn On one of the few people nowadays playing with windlights, projections, physics, raycasting, etc? She wants to squeeze everything she can out of SL, and she gets help for the complex scripts she needs. And then there's anims, media, scripting as art, terraforming, animesh.... Yes, there are certainly some artists who have large visions even if what they do is completely possible in real life (Eliza Wierwight comes to mind), and that's fine, they should have that opportunity if they can make a convincing case. And there are certainly some people trying out features of SL, with or without large spaces. I don't mean to cast aspersions on everyone -- I can see things kicking around on the sandbox. But on the whole, SL art is in a rut. LEA might be able to do something about that. Though clearly with fewer sims -- no more than half, probably no more than a quarter, at least for now -- and slice them into parcels for a while.

If LEA adopts a specific mission (what I suggest or something else), it would be smart not to have any artists on the committee: draw from the curators and maybe a blogger or two. (Not me, I'm working on a major project in RL.) Using curators reduces or eliminates conflicts of interest (real or imagined) and creates more of a network into the SL arts community.

Everything else -- the duration of grants, etc -- is just deck chairs on the Titanic, if you ignore the root of the problem.

Oh, and for pete's sake, get a publicist! LEA's advertising has always been terrible!

Best of luck,

Dividni Shostakovich


PS: In case you don't know what I mean by "exploiting SL's resources," here are some videos that should give an idea of the things people have done, some of them even without high tech (though not all of them are large installations):

Bogon Flux by blotto Epsilon and Cutea Benelli: https://www.youtube.com/watch?v=tK8Aa-6loJU

Transition Zone by Oberon Onmura: https://vimeo.com/11780611

Forest of Water by Glyph Graves: https://www.youtube.com/watch?v=-5rkSbgKRtE

Bagging Area 51 by Maya Paris: https://www.youtube.com/watch?v=xj2uE7e29ws

Paranormal Frottage by Misprint Thursday: https://www.youtube.com/watch?v=68FxhfKa5P0

The Mask: a synchronicity by Pyewacket Kazyanenko, Jo Ellsmere, and Kai Steamer: https://www.youtube.com/watch?v=tz-yTln9BkY

(There are several works I hoped to include but I wasn't able to find a satisfactory video.)